Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Visually really nice. I think you stretched yourself a bit too thin though - you had basically every aspect of an RPG, character stats, inventory, dialogue, a big world, interactable stuff, etc. Given that the strength here is in the visuals of the world, it might've helped to tighten it down drastically to just exploration, or perhaps really downsized the world and just did dungeon crawling - probably didn't need to do character building, inventory, etc. To MikeTen's point, I was quite confused as to where to go as well, and I did listen to the wizard lol. I didn't find anything around the farmhouse, and I went to some sort of tower but wasn't able to enter.

Also why do I have to hold down RMB to look around and why is my vision so jittery and limited? It was quite odd that I had to use the keyboard to rotate, and I think stripping down the other elements would've let you polish this crucial aspect.

So, lots of great takeaways for you here! Good stuff and I'm really glad you got this done and out for us to try out!

(+1)

Thanks for playing, Andrzej.

Yeah, stretched a bit too thin, but these thing are remnants of the tool I used. I am not a programmer and wanted to focus on the storytelling and worldbuilding. I simply had no time to eliminate them from the game. But I know that this will hit me in the "theme" rating.

Would be nice to know more of your guys thinking at the start of the game, so I know what confused you.  As for the "movement" issues. That IS a dungeon crawler style of movement :) Try out both "Legend of Grimrock" games some time. Or The Bard's Tale trilogy on Steam.

 I am working on this type of game in my spare time and wanted to bash out something small with this gamejam to boost my motivations for it. 

Ah ok, I'm not familiar with the genre then. But yeah great stuff all around :D And yeah I hope this helped you get a better understanding and motivation for your big project :)