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I wasn't expecting a 'Choose Your Own Adventure/Turn-Based RPG' hybrid, so that was a nice surprise. I think the game is pretty good overall. I only did one playthrough, so I don't know how different the routes are, but this is something you could expand on if you want. It could have some good replayability too if you diversify options further. On another note, I think the presentation is decent as well. I'm sure the art assets had to be rushed a bit since this is a week-long game jam and all, but for what you have, I think you got the atmosphere across pretty well.

Going onto some small critiques, the turns seem a bit slow. I know they're supposed to give you time to read things, but I think having a 'next' button so that you don't have to wait for the auto-scroll may be a good addition. Also, it doesn't appear that there's any consequences to picking up weapons or health packs instead of going straight to the next objective? Maybe there is, and I just didn't notice, but the game doesn't really give me any strong indication of that. If I'm wrong, I apologize, but I think it's something you may want to revisit if you ever expand on the game.

Overall, you did a good job! Great work!