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I liked how the puberty issues got represented through the power-ups. If anxiety was the goal, it has succeeded delivering. (If it weren't for the rocks, I wouldn't have beaten the boss ;-)) Very nice!

Thanks! If you haven't rated it yet, hope you have time to do it (Just because you commented on the game site instead of gameJam submission site so thought to ask :D ): https://itch.io/jam/gamedevtv-jam-2023/rate/208915

Yeah our original plan was to have like childhood - adolesence - adulthood stages, but then we thought just represent them through powerups! :) 

Hahah, yeah I think rock technique is for sure the way to go first time you beat the boss :D