I liked how the puberty issues got represented through the power-ups. If anxiety was the goal, it has succeeded delivering. (If it weren't for the rocks, I wouldn't have beaten the boss ;-)) Very nice!
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Thanks! If you haven't rated it yet, hope you have time to do it (Just because you commented on the game site instead of gameJam submission site so thought to ask :D ): https://itch.io/jam/gamedevtv-jam-2023/rate/208915
Yeah our original plan was to have like childhood - adolesence - adulthood stages, but then we thought just represent them through powerups! :)
Hahah, yeah I think rock technique is for sure the way to go first time you beat the boss :D