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Volume slider is an instant win in my book, but it was so laggy I couldn't play it :( Looked like it had great potential though

Thanks for trying it out! Did you just try WebGL or did you try the download version at all? We got WebGL to work but the performance isn't the best

Hey, I tried the WebGL version, I don't know if it was my browser settings or not but I basically couldn't move :(

Noted. What browser are you on? I am on Firefox and the game is working for me. I'd highly recommend playing the downloadable version of our game for the best experience!

I'm using Opera GX but I actually managed to get it working after I turned on Hardware Acceleration, extremely polished game! I'm impressed with how good it looks, but I couldn't quite figure out what to do, I managed to get to the other side in both dimensions and interacted with the capture thing but wasn't sure how to deliver it, very impressed with the art though, well done!

(+1)

Ah, I can see that causing an issue.
To give more of an guide the goal is to capture the crystal and then guide it back through the portal to the delivery device. We probably should have explained that better in-game. Learning how to teach the player was easily one of my biggest struggle post jam I definitely want to add more to the game so I will do my best to solve your issue!

Hey listen, Me too my friend. My game struggles from a similar issue. We used to have a shader that could better highlight interactables but it had to be scrapped last minute since it didn't work in the build. Sucks because player's end up missing half your mechanics you spent days working on xD