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(2 edits)

Thanks! The majority of my time was spent making those effects so it's good to hear it looks and sounds good. I tried making the jumps a little bit tricky, mostly by disabling air movement and playing around with timing but it should still be doable. If I hadn't, the game would be too easy imo. I think what maybe feels off is the dimension of everything compared to the player, but that's a bit late to fix now.