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(1 edit)

It can be pretty crazy. Using the objects objects that you collect as both ammo and a shield is the strategy to playing it.

We wrote all the systems, which included a complete voxel engine for the level generation, procedural generation, level management, and several other systems. All the SFX where created as well as several custom shaders and particle effects. We didn't use all the assets in each of the links, only a selection to make things cohesive

oh, i can use it as a shield? So while it spins around me it blocks damage? Didn’t notice this. I’ll have to replay it now! This changes things. Gives further depth to the gameplay.

I didn’t leave a mark pending this reply. Later today i can give you a balanced review. Thanks for replying!

Yes that is how it works as a shield! Just having objects collected rotating around you block attacks, though when you take a hit, an object will "fall off". At certain levels you will get a power up that will increase the amount of objects you can hold.