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Hey there, thanks for the suggestions. To be honest with you I hadn't ever considered making any follow ups to the sleepover mini-events, but it's a fine idea. In some ways, when I built the sleepovers, I built in five nights' worth of novelty for a player: three clothing choices plus the unique event and repeatable event. As time goes on and I revisit older material, that might be a good warm up for heavier events. Into the back pocket.

MC's doing just fine. Dandy, really. He's just a little sleep deprived, that's all. Nothing serious. In fact, he's started taking melatonin every night before bed and he swears he can tell the difference already.

Alrighty, yeah I only brought it up because like with Alivia when you ask to sleep naked together the first time it's kind of adorable. Then the second time is different (can't remember if the 3rd time + is different than the second) and I realized that other than loading an older save there's no real way to rewatch those events/interactions.

And I'm sure MC would be sleep deprived with all the nightly activities he's been getting up to. I'm just skeptical due to the variety of psychological horror stuff that for some reason have been ending up in the seemingly happy games recently. So I'm keeping my eye on MC here.

Ah, yeah, Alivia is a bit of a special case for sure. That was a choice that felt right for her as a character more than anything.

And I get it. Hats off to Selebus, because any dev out there making a story-rich visual novel using Koikatsu absolutely cannot escape comparisons to Lessons in Love. It almost doesn't matter whether psychological horror is involved or not, even if I'd choose different nomenclature to describe the surreal moments I write into Perfect Pitch. Totally get that, and I'm also totally fine with that. Attempting to develop myself out and away from any similarities or dissimilarities to his game is a quick way to writer's block, in my opinion. Better not to take your writing so seriously that you can't even lift the pen.

So long as I continue to enjoy the process of developing what I feel are meaningful, interesting, and thought-provoking events, I'll continue to do so. And while I would hope the players can see value in that mentality within each update, I also don't have the expectation that every player will love the product or feel like I necessarily did things "right". So far I've built a game that paints pictures of moments big and small in a way I happen to really like— and that's plenty good enough for me.  

Yeah I love what the current game is. (Alivia is definitely my fav character so far because of all the adorable stuff she does and says)

But yeah it's not just Lesson in love that went that psychological horror route, truth is a lie and sensei overnight also went that exact route. I think I've played more koikatsu vn games that went that route rather than ones that didn't.

That all said even if Perfect Pitch did or didn't go in some partially similar route I'd be fine with it either way. One thing this game already has over the alternatives for me personally is that I actually like all the different characters in this. The other games have multiple characters I just hold ctrl through all their scenes because I don't care for their characters at all but so far all the characters in this have diverse and unique charm to them that makes it fun to go through all their dialogue. I don't really care or look forward to the other games updating but I'm watching this one carefully because I want to see where it goes.

So cheers, can't wait to see where you take the game.