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Great to hear that, especially because I'm a Quest user :)

But I'm not sure if using the Render Thread for other purpose than rendering is a good idea. Why not using another additional Thread for that? Shouldn't the system be able to distribute the threads by itself?

It's the way I have threads, there is just one thread per core and "Render Thread" should be treated as the core on which rendering happens (more info you can find in a devlog post). It is a bit different to what people do, but as I already have it, I will be giving it a go. If it works, I'll keep it. If it causes problems, I can always change the multithreading system :)