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I wanted to add different spell types for different constellations but ran out of time since I had focused so much on the spell casting itself.

Adapting the spellcasting to a different RPG-type of game is definitely an interesting idea… if I keep developing this I’ll have to consider that. It could be cool to build up a spellbook over a longer game and use those spells as part of the core gameplay.

As for the graphics - yeah, definitely “programmer art” over here, haha! The explosions especially were just thrown together quickly because it was even jankier without them, lol.

Thanks for playing!