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Centrist - Tetris type game with a twist

A topic by yrbiax created May 22, 2023 Views: 178 Replies: 3
Viewing posts 1 to 2


I have been working on this small tetris type game called "Centrist" for about week now.  

https://yrbiax.itch.io/centrist

Your goal is to place block around center piece in perfect rectangle formation. Blocks will appear from 4 different direction.

Gameplay is mostly done, but i am not sure if rotations are working correctly. Would love to hear some feedback from tetris players! 

I don't play Tetris at all, but I have watched some Suisei Tetris streams, so I have a general idea of how classic Tetris should be played.

1. No WASD controls.
2. In classic Tetris, when you clear the line, the blocks above fall down. In your game they are always static, this alone increases the difficulty of the game, and on top of that the falling speed of the blocks also increases. IMHO you should keep only one of those, either static blocks with constant falling speed, or either make all blocks magnitize to the center while increasing the falling speed.
3. I didn't like that you can't attach blocks by moving in the direction of static blocks. Like, if you moved it to the point where there are no blocks on the way, you can't do anything.
4. Maybe instead of a rectangle, make that you have to build a line in each direction, like playing 4 classic Tetris games at once.

This is mostly about the classic mode, I've played other modes, but I'm not a big fan of Tetris, so I can't give any feedback about them. But overall the idea is good.

Thanks for feedback!

1. I suppose i could add those.

2. Yes , it doesnt work exactly like tetris. I kinda wanted to add my own twist to it.  You have bombs and beams to deal with those static blocks in other modes. Classic mode wasn't there originally when i started to develop this, but i thought i would add it since thats what people would expect from tetris type game.

3. You can't do that in original tetris either. That would also make it difficult to fit blocks in some places.

4. Rectange formation is pretty much core idea of this game.

Regarding point 3, if you do this 2-3 times in your game, it will lead to a game over, while in classic Tetris you only get blocks in the bad place.
Theoretically, this shouldn't add any difficulty, since it would only attach if you intentionally moved toward the static block while there was no space between the static and moving blocks.