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(+1)

Lovely game. I have 2 little problems that I'll share.

I find the lack of inertia when stopping movement a bit abrupt. Since it's parkour I'm thinking I need to go fast and smooth, but as soon as I let off a movement key, my character stops. I wish there was a bit of end momentum so I can change directions more smoothly. Maybe it's less present on a controller.

And then, I find the jumps to have too much inertia compared to what is used while on ground. The amplitude of air control seems fine, but the early part of the air jump looks too sensible to me after what ground level anchored in muscle memory. I would not be against a slower early curve of the air control sensitivity before reaching full air control speed.

Oh and I'm thinking, playing with noise around, but I'm not sure I heard a sound when climbing ledges. Is there any visual or sound feedback? Maybe I missed it, but would be cool to have some sound and a subtle "naruto speed/deja vu drift" effect around the screen.

(+1)

Thanks for the kind words, I appreciate you playing the demo! Lot of good feedback here; we've actually added a *wee* slide when the player stops; hopefully this adds a little weight to the movement.

Will be taking a closer look at the air control during those jumps,  getting the movement right is a priority. As for the climb there is a sound effect but there's a good chance it's getting drowned out, so I'll try to squeeze in a sound pass when I can. Thanks a million for giving it a try tell your friends and keep an eye peeled, should be some exciting stuff on the way!