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(1 edit)

OK, I'll preface with the fact that I did not finish the game, but I actually really liked some of the aspects of the game and I'd like to give u my 2cents on some of them. First things first, the game lagged for me, ofc I'm on a potato, but such simple game should not really lag especially if it's somewhat of a quick reaction type of game. I noticed u used unreal so u could've lowered the lighting settings, cuz I guess that's the most expensive part.
I really liked the whole gameloop, it's like temple run, but kinda different in how u choose where to go. At first i did not understand why would you have energy but later I was getting chased by hamsters which gave sense of urgency and made me choose my path with more thought and then I understood the reason why the straight jump was limited by energy count. Overall some really good ideas, I wonder how it would play with a wider map and maybe more handcrafted puzzles. Saw ur comment so good job on actually finishing :D

(+1)

I foresaw optimization being an issue for lower end systems.... my apologies. Since I was rushing in the last day I completely forgot to set the game up on lower setting and to cap frames, so the game was probably cooking your system haha. Yes, I'm considering adding more lanes to make it more entertaining at some point. My idea is to, hopefully, make the placement of elements procedural so that it doesn't take me hours to design just one area. I should probably also move the camera a little further back so that you can see if stuff is chasing you, I hope you didn't die to the rats because of this. Adding puzzles seems like a neat idea, I'll give it some thought. Thank you for playing!!