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Awesome work! I love the look and feel of the game, especially the animation after defeating the bosses. The combination 2D/3D style is really cool and something I might consider trying out on some of my own games in the future! :)

The controls felt pretty good and fluid with the animations, for the most part, but playing with keyboard it felt a little awkward for me to press E for dash (as opposed to e.g. space or shift). Maybe I should have tried controller but in lieu of that a remap option would have been nice.

The levels felt a little wide open / empty. Maybe some one-off overworld enemies or something like that would help? The boss battles were fun and challenging though and I imagine you spent most of your time working on those, so it’s understandable.

Nice job overall, I would love to see more if you continue to flesh this game out further!

Thanks for your comment and for sharing your thoughts! You have a very valid point on having the Shift key for dashing, as I think that works better indeed (and is the standard), but I didn’t get to it in time. Will definitely add that in an update. 

You hit the nail on the head with your guess where I spent most of my time :) and I agree that the world is quite big for being that empty. I was planning on adding some story beats in between, but as others have mentioned as well, some other enemies might be a better idea and fit for the game. I will give it some thought.