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A great and refreshing take on the Might and Magic genre.

Art Direction: I like the overall style, it's coherent and with a lot of personality. Everything is quite readable and nice to look at. My only issue is the combo effect during battles which can be a bit distracting.

Controls/UI: UI is clear and there's a lot of information in the compendium that is great to read but can also be a bit overwhelming at the start. Controls are responsive and perfect for this kind of game, I'd love to have the possibility to use the UP arrow (together with Q and E) to rotate a block.

Game Loop: game loop is the usual M&M, the player explores a map, gather resources/artifact, capture points of interest and fight enemies... With a twist: the combat is TETRIS! I love the concept and the execution is great, the skills are fun to use and most enemies can mess you up in different ways (rotating a block at the last second, making a part of it disappear, destroying a part of a placed line, etc.).

Audio: music can get a bit repetitive, but overall the sound design works.

I was a sucker for M&M's games when I was a kid, so this game brought back a lot of memories, but what really sold me was the Tetris-styled combat: it's really fun and opens to a lot of strategies!

Great job!

Thank you, I'm really glad you enjoyed this game! :).

Yeah, the combo effect graphic is an ugly placeholder, it will be changed eventually.

Hmm, I'm curious... Do you mean to rotate it by 180 degrees with the UP arrow? If so, I think it's a very interesting idea and I will definitely consider adding it to the final version of KoD!