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That was awesome! For lack of a better description the "feel" was just fantastic. I love the creativity, it felt really refreshing. The spell casting was really surprisingly forgiving too which made it work even better.

The controls were exceptionally confusing for me. I panicked a bit trying to memorize the long tutorial texts before dismissing them, even for basic stuff that I already know like how to move, run and jump.

Some static labels on the screen that relay the non-standard game controls (Q, E, RMB, LMB) would really help as a persistent reminder after the tutorial is done.

A really fantastic entry for a first game made in Godot; it can be a hard engine to switch to without any practice so great work! I'm excited to see what you come up with next. :D

Thanks for playing, glad you enjoyed it! Complicated controls definitely seems to be what most people have struggled with while playing - some more on-screen help is a good idea, I’ll definitely need to add that if I come back to polish this game up more.

Thanks for the kind words, I really enjoyed learning to use Godot as well!