Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

As rough as this is around the edges, I actually like how control is taken away from the player just before  reaching the sound wave. If the player maintained control 100% of the time, the difficulty would be trivial, but having to time it such that the sound wave won't hit the glass after you lose control made it somewhat engaging!

My high score was 5 :)

Thanks for the feedback. :)