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WebGL is of course tanked worse because as you said the framerate is capped at certain number. For windows version, it only tanked on the part where there are a lot of oranges. I'm using i7 & GTX 1050Ti, 120hz monitor. The problem could highly likely on my side though

Wait you are correct. I did get FPS dip when that orange pile spawned. Guess I’ll be mindful not to spawn so many Physics objects next time. 🤔