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(1 edit)

The UI took up a lot of spaces. The game is quite unbalance; slow income, slow projectile speed, tankier enemy showed up too fast, etc. The core mechanics like having to equip item and fusing them on the fly makes it unnecessarily harder. The enemies and our character is also so small. Good choice of music though

Thanks for playing! Yeah it was difficult to balance the game with the limited time allowed, I tried to make it hard but the clunkiness of the mechanics add a difficulty layer that's not really fun.