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A jam submission

BeltbusterView game page

Bustin' makes me feel good
Submitted by CG320 — 2 days, 4 hours before the deadline
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Beltbuster's itch.io page

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • 11th Place Score: (58/150)
  • A quite nice little beginning to a game! I enjoyed how stylized the map and the title screen - it greatly reminded me of the current "old school" shooter games of current times. Running around the mansion (?) was also fun, the map revealing itself as you wandered into parts of it was a neat idea that kept tensions high as I hunted the ghosts. As far as demos go this one wasn't extremely short and the first map was a decent size as well. However, the lack of any real personality or explanation of the main character and her world was a bit disappointing. Speaking of - the ghosts may need a few adjustments. They are a tad too fast and can hit you in very quick succession, which makes aggro'ing more than one or two at a time an effective death sentence. That also means that constantly keeping your gun on, ready to deal with any ghosts that may pop up in your vision is pretty much the way to go as well. I would really like to see this game get expanded on, so let me suggest a few things. Firstly, make the basic ghosts a bit slower - fast ghosts can be a different enemy type for later, perhaps. This would let people get more used to the game before you drop some fast boys on them. Secondly, adding an intro and maybe some comments from the Main Character as the game goes on would do wonders for this project. Thirdly, introduce some sort of "overheat" mechanic for the laser to inceptivize people against just keeping it on all the time, giving the game a bit more of a strategic depth.

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Comments

Submitted(+1)

Pretty cool game. Some of the ghost placements are a tad unfair and are almost guaranteed to hit you on your first playthrough no matter how careful. But once you know all the locations, the game becomes really simple. I think expanding on the combat would help so you could rely less on unfair placements and more on engaging combat to control difficult. For example, a ghost that, when it’s first hit teleports behind you could be interesting to vary the gameplay. Or a bigger slower ghost that doesn’t get stunned and will constant lumber towards you. One other thing is that there’s no real reason to not be constantly firing. If the player moved slower while shooting or it was tied to a resource or something, you could create more tense and interesting scenarios that force the player to be accurate with their shots and not just straffe into the ghosts. Regardless, it’s a cool foundation you could definitely expand on

Developer (1 edit) (+1)

Thanks for your feedback! Those are nice suggestions. Some I've already thought of. Some I would think about and test. I plan to work more on how basic combat system is doing. And some other stuff. 

Submitted(+1)

A fun concept! Personally I found the sound of the main weapon awfully loud- especially since the best strategy seemed to be to just hold the fire button down constantly. A lower volume or softer sound would be very much appreciated. The ghosts come at you very fast and you have very little health. I found I basically had to get hit and die a few times to figure out where the ghosts were in a room and then find the best angle of approach, which wasn't the most fun gameplay. The sprites are good when she starts to grow!

Developer(+1)

Aha, thanks for the feedback. I have no experience in making games. This is shows here. But I still want to try to polish this game into something actually enjoyable.

(+1)

it was looking good 

the art is good 

the main game can use some work but rn i'm just hopeing for the future of the game

good luck

Developer(+1)

Thanks! I doesn't plan to abandon it. It will take time, but I will be updating this game.

(+1)

could you do a patch for azerty keyboards ?

Developer(+1)

Godot should treat the buttons the way they are physically placed on US Qwerty keyboard. You can try using those. If that is don't work for you or you are not comfortable with that, there is now an option to move using arrows.

(+1)

I had a good time, and don't have too much to add. However, perhaps a minor bug fix note is that the darkness that hides the first big room on the bottom right doesn't go away until you're right on top of it, unlike other rooms where touching it with the edge of your light is good enough.

Developer

Thank for the nice words! I'll lookup at this issue and think on what I can do to it.

Host(+1)

Neat game and I like the story concept. I could see some potential of adding in some puzzles on top of the ghost catching in game. As for advice, I'd recommend more sound effects such as maybe a belly expansion sound for when you grow, maybe some grunts when you get hit by a ghost. Overall though looks like a good concept for a game.

Developer

Thanks for the feedback!

I think I can add more sound effects. Puzzles and everything are on my to-do list and will be done after the jam.

Jam Judge(+1)

A very neat proof-of-concept for sure! I'm very impressed with the art and some of the programming here, that one ghost that comes out of a room you can't look into in time got me pretty good. 
If I had to suggest some details before the deadline: Maybe adding a very brief blurb of why the main character works the way she does would be interesting, and perhaps some quiet sound effects for the gun itself. As is, it is only a purple line and looks a tad comical compared to the rest of the game that is very stylized.

Developer

Thanks for a nice feedback. I'll try to apply those and make it a better game. And I hope I can do that in time.