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Using MAST in existing scene

A topic by pinkangel2 created May 21, 2023 Views: 187 Replies: 2
Viewing posts 1 to 2

Hi everyone, I stumbled upon MAST after already doing alot of my environment using KUBIKOS and it seems like a great idea to finish my game with but I can't get any of my cubes to show up under my cursor. I am sure this is because MAST grid is not in right spot but I have already went both up and down with the grid to 200+ and 200- trying to find the right spot and just can't so is there a better way to get the grid in the correct layer it needs to be to place the cubes in my existing scene? I did make a new project and imported KUBIKOS and MAST and it works fine there.

Would like to help but not enough info really.  No clue what kubikos is.  In general, I'd select the existing level to find its world position.  Maybe move the existing  level so the floor top is at 0,0,0?

KUBIKOS is just a cube world asset on asset store, looks a bit like roblox. I went ahead and moved my scene around some more until i got the grid lines to appear at the base level of my ground. but i had to figure out how to make the MAST grid larger, I figured it out in the settings so it covers my whole world. thanks for the help, i got it now.