Finally got to Level 10 on rogue after you removed a lot of the quick attacks. It feels super balanced now, every level felt very tense!
I really felt for my little rogue every time I had to calculate whether a hit with the poison dagger is worth it.
I also love that sloth is back and renamed fatigue. Fatigue feels less judgy and also helped me immerse myself in the dungeon, with the fatigue creeping up to you and making you unable to move.
I haven't tested the knight as thoroughly, I will report back when I have!