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Thanks for your feedback! We definitely agree that the water is too difficult - our 8 year old pixel artist can't do it by himself :( We created this game in a weekend for the Extra Credits jam, so we had to ship by deadline, however we do plan to make updates in the future. The water will be the first mechanic to get an overhaul by adding some combination of visual feedback, a buffer time for changing direction, or an updated way to communicate with input, since opposite directions negate each other in Unity's default axis system.