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THANK YOU!.
I have seen 100 games say their Majesty Styled and be nothing like Majesty. This one TRULY felt like a Majesty game.
I didn't run into any bugs, thou some might think a warrior leaving the guild and walking all the way to the edge of the map at level one while rats are biting him is a bug - it honestly just gave me nostalgia of the wizards in majesty spawning and doing the same thing. Some hero's are just meant to be sacrificed. 

I did note there are only the two class paths for each person(WHICH IS AWESOME THEY EVOLVE FROM BASE UP). Did you have plans for like advanced guilds or different race guilds with different perks and advantages(kind of like picking dwarves or elves as a choice but now an elf/dwarf guild)?


Very excited and look forward to this release it has jumped to top 3 of my Wishlist. 

EDIT P.S. - I love the evoker magic missile

Thank you so much for the comment, I'm glad you liked it! 

There will be a final tier of hero classes added at some point (probably not for a while), meaning there will be 4 final classes for each base class. 

The guilds currently have a randomized bonus stat(s) that the heroes of that guild receive and it goes up as the guild gains more renown. I do think this system is a bit shallow and could be expanded on. 

Different races isn't very likely, as the different models for each class/race combo would be outside the scope of what I can probably manage. But I do think there's a lot of room for expanding the renown system to serve a similar purpose and I will keep this in mind for future updates!