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Absolutely lovely game! One more way to look at your great art!

Though, found some weirdness: before going to encounter numbers appear after text. I guess it’s yours marks before different enemies.

Really wished you could apply soul stones already )

But I’m curious why you chose renpy instead  of twine?

Thanks! Glad you like the game! ^^

That's curious. I'll have to run through the script again to see why it's doing that. The only time where I recall displaying numbers is when you get Soul Stones. Something might have broke when I was converting the game into a demo build.

I really wish I could implement a use for that but I'm an artist full time and this is my passion project. And this isn't paying the bills XD

As for that, I originally wanted to make a simple visual novel that evolved into this. I'm not sure what programming language Twine uses but Renpy's Python was simple enough to understand for someone who only has experience programming in MS Basic. That and displaying images seemed more straight forward in Renpy. I wanted to make an Image focused game (My strength as an artist) with a few RPG elements rather than an RPG with few image element. Is there a benefit in working in Twine that makes it a superior alternative?

For some reason I thought that game dev in Renpy and Twine was as easy as “drop some pictures and text for dialogues and you ready to go”)) I’m pretty sure you can easily find help in programming within the community, since as someone previously mentioned - there are not that many games that allows you go hyper, and python is very popular language. 

For example Growth RPG by DigitalFurBelow. They work in unreal and responsible for the code of the game, while some assets and animations were created by other people. (The game is great, btw!)

Sadly, the only help I can offer is in creating story and/or characters, but I’m sure you can easily find people that willing to help with programming and other stuff