Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Great tool! Are you able to export a JSON format like https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/
Reason is that I like to use https://github.com/DrJamgo/Godot_LPC_Spritesheet_Gen/tree/main/addons/lpc_sprite... 

which needs that JSON input to work as intended.

Is your tool open source? Then I might take a look how to do it.

I've looked at the JSON file generated by the https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/ and sadly it would not be an easy task to generate such file.

If you open the chargen.pak file (it's just a zip file), you'll see that I don't keep a file for each color variation. I just have one file for each body and clothing item, and the color is applied at run time by the app.

That could probably be solved, but adding to that, I started this tool some time ago, and I'm using some colors that are different from the ones used by the site.

Even more, I divided some gear items in front/back images, and I couldn't now define a relation between all "my" images, and the site images.


The Godot plugin is developed to work with https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/, and I deviated a bit from the way those spritesheets are built, which makes them incompatible, in regard to the JSON export format.


I'm still thinking about open-sourcing the code. Right now, it is clearly a by-product of my attempt at developing a game (for instance, it has a rudimentary Entity-Component-System, which is overkill for such an application), but I plan to review and clean a lot of the code, in order to open-source it.