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(1 edit)

I just watched the VOD - thank you so much for playing. Your reaction when the ending card showed up, amazing! 

Thanks also for your comments regarding the scares. I'm attempting to go against the "in your face" jump scares and instead wanted to create a build up of tension. In the full game... it should definitely become a lot scarier and further show off why you don't want to put your camera down ;)

In terms of the "naggy" bits - in the demo I didn't want players to get lost, and also had a shorter time with which to explain the mechanics and get them into the game and playing along. There's a fine line between saying too much and the player giving up due to not knowing what to do. Again this is something that should be alleviated when the full game is out and the player has more time :)

Edit: forgot to address the character models! A combination of lighting fixes and lowering mesh quality on the characters has improved this in a later build, but more detail will be added to certain models to make things a little more cohesive too.

(+1)

yes please. I LOVE your game. Its practically genius. Frankly I can ignore all the faults if you can deliver on the scares. I feel that you've built a lot of tension already, but as I mentioned, the delivery was the only big let down. I agree that the "in your face" type of scare is pretty over done but a the same time, you do need a payoff. I'm not entirely sure how you plan to achieve that but the day your game gets released, I'll be excited to see what you've done.

Hi! I made a clip of your game! Shorts TikTok 

Here they are if you're interested!