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Thanks for the feedback! I might be able to upload a patched version.

As for the play-testing-iteration stuff; we tried, and we got some valuable feedback, but the problem was that we found out everything we needed to improve in the first couple of weeks, and the rest of the quarter was spent on those issues lol.

Overall? That kind of iterative dev-style would be great if we had just been doing level design. But I realized, as a programmer, that easy level-creation is a whole other thing, especially if half the team doesn't have experience with Unity.

I could probably spend an entire quarter just making a polished level-editor.