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I enjoy this style of game generally and it's an excellent fit for the theme, but it really lives or dies on being able to predict how the game will interpret instructions so that you can form accurate plans and test more than one step at a time, and between the weird hitboxes and whatever level 2 had going on, I didn't feel like I could actually control what was happening through the sign placement. I could see an interesting game where that was the explicit premise and your goal was to get a certain percentage of unpredictable ai to a goal, but it's not working here for me. I do enjoy the framing device of guiding playtesters though, that part was cute and fun