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From your Gamepage, Evelyn's Mercenaries sounds a bit boring. Its a fitting Name, just not a very interesting one.

I can't exit out of Menues via ESC, I have to use RMB? And I can't use Mouse to advance Text? I'd still really prefer it if you had proper Controls. 

Your Art seems to have improved quite a bit on the Busts tho, nice. That being said, the Tabards being just blue and as short as they are feel a bit empty. They work, but just as with the Name, a proper Identification for Evelyn's Mercenaries could work better I think.

Shoulderpads aren't attached to anywhere, they just float on top of the Arms. Edmunds Gorget feels a little small. 

"The boy gathers his things and the two head towards the training ground." That Sentence feels heavily out of Place. You have Dialogue there all the Time, you could just show Actions like this. You wouldn't even have to show it, you could just fade to training Grounds aswell, and it'd probably work better.

Evelyns Elbow Caps etc. are again not connected to anything and just float there. The Breastplate also just sits on top of Cloth, leaving the entire back of the upper half of the upper Body unprotected. And the only logical ConnectionPoint for it would be the BellyArmor, at which Point the top part would just fall off forward constantly. If you want to keep the Back open, add some Straps there. These Armor Issues go on through all of your Sprites, so I'll try not to say it again and again. 

Still no Mouse Control for the Cursor and Battlegrid? It even says on your Page its currently only got Keyboard *and* Mousecontrol, why do you still have WASD to move, space to select, MMB to view Stats? Just let me click on a Tile or Unit already. And then its still RMB to close Menues or back out into previous selection State.

Your Conversation UI could use some Work I think, its pretty barebones, and the skip/auto/etc. on the right makes me think of a VN not a Tactics Game.

Good that you already know about your Sprite Expression Issue.

Simone is pretty much unsaveable, I'm just not fast enough.

The Duke actually looks a lot more like a Character of the Players Party then the rest. Usually your Characters are the special and interesting Ones, and the Enemies are Hordes of same-y Soldiers.

While the Skirt is pretty stupid on Leanne, the overall Armor holds better together then on your Mercenaries. And she also looks more like a Playerparty-Character.

While Leonard and Leanne indicate very lazy Parents on the naming I'd say, and he looks like that stupid pseudo-evil Anime Protagonist and not very likeable, he does again look like a potential party-character.

  Lucerne then introduces Cassios to Leonard and Lucerne? Somethings off there. I think there were a few minor Issues with wrong Names in Dialogue before, but I forgot. Not like I'm good with writing anyway, sorry.

The Hero Aeaea? Is that pronounced ääa? Ä-Ä-A? Thats stupid, you didn't just slam onto the Keyboard did you? Generally, while I didn't pay attention, it sometimes felt like your Name heritages are all over the Place, even for People from the same Kingdoms or Areas. Like some sounding Roman, some Greece, some more nordic and so on.

Why do I have 2 Leannes and 2 Leonards to fight with in the Unit Screen?

Probably unfitting, but it'd be great if when Estelle joined, since apparently she's some kind of Shepherd, she'd come with a support Farm animal. Or some Sheep for the Partycamp later on, depending on where the Story takes this. Your Camp Graphic and interaction Stuff could also use some work I think.

Cassius starts his first Mission as a Knight without a Weapon? Seriously? And I don't even get a second Lance to equip him with? Guess my Rider will be useless, while I focus on leveling Cassius. 

Also theres no Way to tell which Character can use what Weapons. I tried to give him a Sword from Leonard, but that didn't work.

Using Healing Potion didn't work, unless I did it wrong. There seemed to be something off with the Inventory. Anyhow, Party died, due to no Weapon on one Member and failed healing Potion.

Enemies were also able to just move on the Tile of my Healer after I used the Potion.

This Time I found a spare Lance in my Convoy. Since it was used, apparently the One I used in the previous Battle.

Theres no Way to restart a Battle, you'll have to sit it through once a Person dies/you reached a loosing State, and have to wait until everyones dead.

No new Missions?

(1 edit)

Thanks for playing again! I was hoping I'd get at least one or two returning players.

I've gotten a few comments about adding esc as an alternative to the back button so I'll probably add that for next time. Same with click for advance dialogue. I remember getting that last time as well but I guess I had forgotten about that by the time I was done with the rest of the control changes.

I agree that the actions in dialogue feel unnatural how they are now. A few VNs I like do it but I think the reason those feel natural but mine doesn't is because mine is randomly switching to a 3rd person omniscient narrator whereas most VNs that do the same thing are strictly first person with first person narration. I think it's unfortunately necessary for now unless I want to draw/3d animate everything that happens between chapters that isn't standing around and talking and changing scenes, but I can play around to find out how to make it less akward.

Aeaea is an island from greek mythology it's pronounced aye-ee-ah. I know that there's a weird mix of greco-roman and germanic-y names but I generally try stay either within those two groups or things that are at least somewhat related.

>Why do I have 2 Leannes and 2 Leonards to fight with in the Unit Screen?

sounds like a bug. I can look into it.

>Cassius starts his first Mission as a Knight without a Weapon? Seriously?

Based on later comment you must've accidentally a stored it without realizing.

>Using Healing Potion didn't work, unless I did it wrong. There seemed to be something off with the Inventory. Anyhow, Party died, due to no Weapon on one Member and failed healing Potion. 

>Enemies were also able to just move on the Tile of my Healer after I used the Potion.

Sounds like the same inventory bug that others ran into. Sorry about that, I think have it fixed locally but never hotpatched because I want to do more testing first.

>Theres no Way to restart a Battle, you'll have to sit it through once a Person dies/you reached a loosing State, and have to wait until everyones dead.

nope sorry. I'll probably add a "retry" button to the same menu with the end turn button.

>No new Missions?

Unfortunately, I had planned to add at least 2 more but I didn't end up having time for this DD.