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Some errors:

- On "Continue" mmod of day 7, Jason's sprite loaded up in place of Jerome's

On possible QoL improvements:

- A quick way to toggle through days in "continue" menu: rather than scrolling through endless characters i.e. each time you click "day" it toggles to the next one to reduce amount of scrolling needed for example

- A better in-game tutorial of sorts, no matter how simple the mechanics can be

- Some note on the "continue" menu for characters that already have their scenes unlocked, a small symbol of sorts somewhere and a symbol to indicate that yes, interaction with these characters affect main storyline for future replay i.e. that old grandpa's employment 

Also probably a more interactive interviewee as in having some of them just leaving the interview room should their anger meter maxed out rather than the player just reject/accept them as final decision.