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This is extremely interesting, I would like to try to write some of The Coding Train's p5 programs using the lisp draw window. However I had some serious memory leak issues, spiking my CPU to 30% usage and 100% GPU usage while the canvas was displayed. Not sure why, I hadn't made any draw calls (other than creating the window) in any case I look forward to further updates on this project!

(+1)

Ah, that would be because the canvas framerate is uncapped, which isn’t very useful at the moment. I’ve capped it to match with VSync for now, which should be far more manageable. The change is available on the Itch page and the Github releases now. Thank you for bringing this embarrassingly obvious issue to my attention.

fantastic! I'll be sure to get the updated file and give it a try. Glad it was an easy fix.