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I like a lot of whats going on here! Playing with the systems of root in weird ways is a lot of fun, though you are messing with a lot of them all at once, and i worry it might be 1 too many jenga blocks removed from the stack. id be super interested to try it out though. comeback mechanic for being fully board iped is a little unclear. also... can a tenet leave the clearing?

Thanks for the feedback! I wanted to create a sense of wealth inequality and I wanted that to have a noticeable impact on the rest of the table. My goal was to have the players sift through the deck way quicker than usual, have the discard pile reshuffled multiple times, and potentially become skewed dramatically for one suit or another. I also wanted to have a big incentive for players to become tenants and pulling the item cards felt like a good way to tick both of those boxes. It's also wildly unfair and will make the other factions (especially those that require on selling their labour to excel) resent the landlords in hopefully a fun thematic kind of way.

To answer your question about getting board-wiped - when your warriors are wiped you discard your bird cards and get some warriors for free, when your buildings are wiped you discard half your cards and get some buildings for free. This gives your enemies a choice on how they choose to check the pigs - do they want a bunch of bird cards cycled back into the tiny deck or a bunch of suited cards? It's also an incentive not just to check the pigs but crush them into the ground. Another goal was for this faction to act like a "heel" and be a villain character similar to the way the rats are angled as the villain when they're in play. A Vagabond is forced to be a Tenant when they enter your clearings (and can leave like usual) but most other buildings/tokens can't move around other than de-camping, plot switching, wood/relic moving, etc.