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(12 edits)

So had a hang. Not sure exactly what happened, I had just teleported up on a new run. I got hurt somehow on the right most part of the orange teleport bubble trail? I don't remember seeing any enemy there. The trail started being displayed and it hung in the middle where there is the gap for like 5-10 seconds. Then it started animating again for a second until it got to the left most part where it hung for good and did not clear after maybe 2 minutes. The music/sfx was not affected.

Ah! Poked around this morning and saw there is a log file that luckily I didn't clear. Relevant parts:

(Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs Line: 534)
Warning, trying to get spawn data for a biome that doesn't have any: PostJungleCamp
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
WorldSpawner:GetBiomeSpawnData(Biome) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs:788)
VerticalWorldState:CurrentContentParent() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:534)
AuraManager:DropCurrentAura() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Auras/AuraManager.cs:161)
AuraManager:PickUpAuraOfType(AuraType) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Auras/AuraManager.cs:85)
AuraPickup:PickUp() (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Auras/AuraPickup.cs:41)
Pickup:OnTriggerEnter2D(Collider2D) (at /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Pickups/Pickup.cs:16)

(Filename: /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/NewSpawning/WorldSpawner.cs Line: 788)
NullReferenceException: Object reference not set to an instance of an object
 at VerticalWorldState.CurrentContentParent () [0x0002b] in /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/VerticalWorld/VerticalWorldState.cs:534 
 at AuraManager.DropCurrentAura () [0x0005c] in /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Auras/AuraManager.cs:161 
 at AuraManager.PickUpAuraOfType (AuraType auraType) [0x00011] in /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Auras/AuraManager.cs:85 
 at AuraPickup.PickUp () [0x00000] in /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Auras/AuraPickup.cs:41 
 at Pickup.OnTriggerEnter2D (UnityEngine.Collider2D other) [0x00030] in /Users/benedictfritz/games/TumbleSeed/Assets/Scripts/Pickups/Pickup.cs:16

Those 2 error were repeated many many times. Sending full log in email.

I have a hunch on this. Right now teleport orbs aren't being cleared properly when you restart the game, so it looks like it's looking for some object in the world that belonged to the *previous* world in which the orphaned teleport orb belonged. Will dig into the log in the e-mail. Any bugs that cause crashes are super high priority so thank you!!

Not sure if it helps, but I had an orange teleport bubble with me and had just started a run having just teleported up to that camp. There were certainly other orphaned orange bubbles strewn about though. Not sure how I got hurt there, I guess if it had to do with dangling references or something all bets are off.