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(+2)

Super happy the deflation minigame is gone, it was annoying that the game went through several updates with it still so broken.
Liking the game way more than I did before, and it's 100% playable now, almost fun with some of the inflation shapes.

Anyway, 3.2 observations:

  1. Doing quests for people is fine, but it's easy to lose where they are.
  2. The social minigame maze thing can be impossible depending on how inflated you are/aren't. Got stuck in a bounce loop once, which was worth a good laugh, just ricocheting at the speed of light. Kinda wonder if maybe the player should be locked at a specific size/shape during the maze?
  3. The speed bonus is OP as hell, and full body inflation is the best way to get it, so jumping once and zooming around the map as a giant sphere is 100% the meta MLG strat, I've gotten millions of points with zero effort easily.
  4. Kinda wish there was a hunger bar instead of just dropping the "hungry!" text on you randomly.
  5. Wish stores had an open/closed sign because it's a pain to have to manually check them (or memorize which ones are open.)
  6. The "bloated, but not fully spherical" shape is cumbersome and annoying to use, other than the jump boost giving enough speed for the bonus points.
  7. Escorting a spherical friend is a pain in the butt since they're so hard to control, especially with the curbs in the way and all the nooks and crannies they get stuck in. Also, the embarrassment mechanic is pretty janky with any shape.
(+2)

I'm so glad you're liking the game so much better now! ^^

1. I have noticed after a while that it can be easy to lose track of them sometimes myself;  I'll definitely take a look at remedying this at some point

2. I had noticed that it can be easy to get stuck at larger sizes especially with the belly bouncing around, but hadn't had the space to address it due to needing to settle the rest of the social mechanics.  I do have some movement mechanic tweaks that I have in mind that might end up making it much less of an issue, but regardless of that I will be looking into that ^^

3. I'm happy to hear that spherical has changed from useless to even the most useful!  I may well end up having to rebalance some parts of the system as a result soon enough lol.

4. The mealtimes are actually noted on the clock face with symbols/markings; they're not super clear, but there's one for breakfast, lunch, and then dinner, which will each trigger the hunger when the clock hand reaches them ^^

5. I had ended up neglecting adding that for a while now;  I'll definitely try to put it in much sooner now!

6. I have noted more and more for a while now that it is pretty cumbersome;  I do plan to do some movement refinements soon so I'll try to see what I can come up with to make it less annoying.

7. I'll definitely be keeping an eye on what I can do to make rolling the friends smoother ^^   The embarrassment was put in place as a sort of stopgap solution to get the ball rolling with the friends inflating and then needing to be escorted;  I definitely will be making a much better interaction(s) in the near future when I can! ^^

Thank you very much for all the feedback!  It'll definitely be very useful to help guide the refinements to the game~