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It's kinda boring I would say, it  doesn't have really any hook to it like an unique gameplay mehcanic or a very intriguing story.

I would say to remove the combat and focus on making the story more interesting, cause the enviroment seems like it could have a much rich story experience.

Also I would recommend eventually changing the RPG Maker stock sprite characters, cause it makes the tone a little less seriuous when I have 2 chibi guys following me lol.

They're actually randomized, not stock, and what unique mechanic were you expecting? I tried to match the environment with the narrative.

Yes I know the use of assets is randomized, but I meant that I think the narrative would benefit from at least a couple of unique assets to compliment it, and about the mechanics, well I was expecting something that helps making the game stronger, most RPG Maker based games that are focused in narrative and exploration of themes (misao, yumme niki, the sandman, off, the hanged man, etc...) have something unique to them which grabs the player in (like off's strange gameplay, misao's puzzle, yumme niki's analysis of the enviroment, etc...)