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A few more notes today:

  • Tall 3-dimensional objects are kind of confusing--hard to tell where I'm allowed to go and where I'm not. And I'm pretty sure there's at least one instance where you can't go behind them at all (in crystal rooms I think?) which seems inconsistent. Also it's really frustrating when a tree is blocking a hole and you fall in, but I guess this is intentional? It doesn't feel fair though!
  • Are the analog sticks supposed to be analog? I remember Greg told me at PAX that the game felt way better when they were changed from digital to analog, but it's definitely not analog on my 360 controller.
  • I've now unlocked all the teleporters and I never use them because I don't have enough seeds/crystals/hearts to make it through the fourth biome. I was the same way with Spelunky. But I guess that's maybe OK?
  • The soundtrack is basically always running in my head when I'm not playing. It's good
  • If you guys ever release a mobile version of this game I'm never going to look up from my phone to make eye contact with another human again

Tall 3-dimensional objects are kind of confusing--hard to tell where I'm allowed to go and where I'm not. And I'm pretty sure there's at least one instance where you can't go behind them at all (in crystal rooms I think?) which seems inconsistent.

It's not in crystal rooms, it's shops. Seems like I should be able to go behind this thing.

And I'm pretty sure there's at least one instance where you can't go behind them at all (in crystal rooms I think?)

Yeah, you're supposed to be able to go behind them. We originally had that but then found out that you could just roll behind and pick up all the suits (this bug existed for, I think, months 😂). The quickest fix we came up with was just making the collider much bigger, but, that'll change eventually.

Also it's really frustrating when a tree is blocking a hole and you fall in, but I guess this is intentional? It doesn't feel fair though!

This will probably change -- right now our side wall sprite placement is sort of rough

Are the analog sticks supposed to be analog?

They're not anymore. We realized that the analog was a big problem for beginners being able to nail the both-sides-up-at-once maneuver that is so critical to movement since they'd often be not-fully-pushed on both sides. I believe our plan is to add it back as an option.

I've now unlocked all the teleporters and I never use them because I don't have enough seeds/crystals/hearts to make it through the fourth biome. I was the same way with Spelunky. But I guess that's maybe OK?

Woohoo! That is exactly our intent. They're mostly there in case you get stuck learning a biome's enemies.


Thanks for the kind words at the end! Yeah, I'm really excited for Joel's soundtrack, even just for my own use haha