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I have a couple of issues with the game, mainly with the controls: right now they are too floaty for a precision platformer like the first SMB, I think that a new player controller based on ray casts rather than unity physics will improve it a lot.  Can't comment on the art style as they are a free asset here on itch.io.

Overall there's potential, but need - IMHO - a rehaul of the player controller.

Thank you for the feedback! that was one of my thoughts when posting the game. I also do hope to replace the art by end of year. I will look into ray cast movement, I have never heard of using Ray Cast in that functionality before!

(+1)

If you use Unity, there’s this awesome series of tutorials by Sebastian Lague (https://youtu.be/MbWK8bCAU2w) that explain the theory behind it! It’s a bit old so some coding may be obsolete, but the principles are solid!