- The way the ocean on the main menu freezes on two nearly identical frames between waves looks bad. The water needs to recede more and with more frames.
- Add a proper options menu instead of just two buttons on the pause menu to change resolution (what exactly does "low resolution" even mean?
- Pressing X should close the pause menu.
- Only enable vibration when detecting controller inputs, and disable it again on keyboard inputs. Don't make me unplug my controller.
- I don't like these shadows originating from the center of each screen. That's not how sunlight works. Why don't the braziers cast shadows?
- Fade out the HUD if it overlaps the player.
- If a flying enemy drops an item in a non-navigable location, it should be teleported to the nearest navigable location.
- Left/right door collision is still wonky.
- Are you meant to have to use the lightning spell for the genie boss? That kind of attack doesn't really work when fighting him in melee, and there's no telegraph. What if you run out of crystals? Do you expect the player to go farm some more before letting him retry the boss?
- The HUD icon for the ring is too small to be useful. Add a sound and/or particle effect to indicate when it's ready again.
- Who's the trickster the water fairy's talking about? Is it the genie? Does she give you the sword just for killing the frogs, or does the dialogue not update?
- Fade out/fade in subtitles between lines. It helps a lot with readability and ensures that you can't miss when a new line appears.
- The charge attack seems pretty useless.
- I managed to keep a charge after letting go of Z, but I couldn't replicate it. I think it happened when I got hit by an enemy.
- I don't like how the carpet boss's bullets block yours. I just circled around her the entire just so I could hit her. It doesn't add any challenge; in fact, it undermines any attempts at making the boss challenging, because if the bullet density was high enough that you couldn't dodge them in your sleep, you'd never be able to hit the boss.
- Does the carpet that lets you cross lava need to be aligned to the grid? If you're inbetween two tiles (like you'll always be when entering a screen), it spawns too far to the side for you to cross.
- Enemies need to move around less. It's really annoying trying to hit an enemy with the long windup when it could instantly change direction at any moment. A lot of the time you end up taking contact damage because the enemy decided to go towards you with no warning.
- There's no indication that the ring only works with the star spell other than the description.
- The walk back to the volcano dungeon is really fucking annoying.
- Stunned enemies shouldn't cause contact damage.
- The blue ring projectiles in the room with the laser statue shouldn't be able to spawn right next to you. Sometimes they even spawn inside you and you take damage for seemingly no reason.
- I ended up leaving and re-entering certains screens until no enemies spawned rather than bothering fighting them.
Couldn't figure what I was supposed to with the laser statue, and the bottle, candle, and item that lets you push blocks all seem to have vanished, so I had to stop there.