[hard version, beaten up by boss 3]
So on the surface the game is quite pretty and the the soundtrack is quite nice, but unfortunately gameplay-wise I’m quite mixed.
The walls instantly killing you is extremely nasty, and wish they just bounced you away while dealing survivable damage or something.
The stages themselves are paced quite too slowly, which when combined with how tanky every enemy is (and the absence of any popcorn) makes them kind of a slog to go through even if they’re not necessarily hard, especially if you’re trying to replay them after getting suddenly vaporized by a wall during a previous run.
The player is rather plain to use, with a fairly static shot (unless you choose the wide shot upgrade at which point you can start pointblanking things), and no other mechanics to play with like other weapons or scoring systems to interact with. I also noticed that if you continue the game strips you of your weapon upgrades, which I wasn’t a fan of.
The game definitely picks up during boss fights and makes use of the walls in fun ways, but the aforementioned one-shotting from the walls also hurts. Unfortunately the bosses also share the same kind of tankiness as the stage enemies, making them overstay their welcome by a bit.