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(+1)

yea this should win. u did the audio design with code or middleware? crazy cool. 

I wrote some C# that analyses the audio spectrum across 4 bands, ran the drum tracks through it, and tied a bunch of the gameplay and visual fx to it. Otherwise there's some code based FX for the transitions and sound FX, but the music and sfx are all done with samples and VST's in FLstudio and Reaper.