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(+2)

hey Przemyslaw! figured i’d leave feedback my feedback on your latest build here!

  • tried the tutorial and woah, it explained a lot of things that i didn’t understand, so great job! in particular i didn’t realize how many icons were clickable to get more information! i think maybe some kind of effect when hovering over things that are clickable might help make that more obvious to players?
  • small feedback point on the tutorial, when it’s time to break a mossy rock and escape the area, the arrow looks like it’s pointing at the rock below the one you’re actually supposed to destroy. i figured it out eventually though!
  • i think it would be great if the tutorial includes some information about building in the future, i think that’s the thing i understand the least about. i’ve read the compendium so i mostly understand what the structures are for, but sometimes it’s just nice to see how the game expects you to use certain things, so you can start from there and then make your own plans.

some non-tutorial stuff:

  • seeing the area where the new blocks will spawn is a really great idea, that definitely makes it clearer when i’m in trouble!
  • not quite sure why but as i’ve been learning more about how the game works i’ve been enjoying it more and more! i think unlocking more spells was part of what has made the game extra fun for me. having the right spell for the right situation feels great, when you can blow up some garbage with lightning in order to keep a combo going :) i would like to have more spells sooner! (but we can’t always get what we want!)
  • i’m not sure if this is a balance or maybe a content thing but i felt like between power 10 and 20 i was kind of running out of things to do on the map, maybe that varies depending on randomness?

thanks as always for making this awesome game, Przemyslaw!

(+2)

Hi there, thank you for awesome feedback as always

  • Some kind of effect when hovering over clickable icons is a great idea, will definitely implement it in the future (if I don't change this system to tooltips, but I wanted to keep it consistent with a mobile version, at least for now).
  • Thank you for pointing it out, I just moved this arrow a little bit up and will be uploading this version immediately!
  • You're right, I actually plan to expand this tutorial at some point to cover more mechanics, but I chose to focus on upgrading graphics for Lesser Artifacts first (they badly need it!).


I'm really glad to hear you're enjoying it even more than before! I wanted to keep spells count relatively low (13 at the moment), but I think I'll add few soon, especially for you :)

Referring to the last issue you pointed out - it is highly possible that it was due to the randomness, but it could also be because I wanted to make the map management feel like a puzzle sometimes, where you have to look for the best option for that specific moment, maybe even one that is seemingly a bit "too hard", to add some difficulty ;). Anyway, I'll make sure to test it more.

Thank you once again! :)