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(2 edits)

The highest I've gotten is wave 30, and that was with the strategy of using 5 turrets and spreading out upgrades evenly between them. Which results in me only being able to level them up once (50xp + 50g each) and being able to spend 150g on crank-action upgrade for just 2 of them before I die.


not investing in the first level up to save the 250g cumulative gold causes you to get overrun around wave 15-18 as your turrets can't even kill one thing with their abysmal fire rate, combined with being no longer capable of one-hitting red blips anymore.

All the upgrade options are there, but at the current state, the player never gets a chance to pick them up.

(+1)

I have balanced most of the things you pointed out, along with a few other things that I thought would improve scaling, before this I would usually be able to get to about round 35 and then immediately die, however now I got to about 70 (and balanced a bit more even after that).