Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Shaur Kumar: I love the idea of this game, as a huge fighting game player myself. Some general comments I have regard mostly game feel, specifically in how hitting an enemy, whiffing and damage works. I feel the attack animations are too fast and are always cancellable, which to me fights against the intention of a fighting game. Adding startup and endlag to all moves would help a lot with this, with attacks being able to cancel endlag into your special "A" move if you hit. Whiffing should always have endlag -- this prevents mashing a really good button over and over again to cheese fights (or allowing the AI to do the same to you). Otherwise, the ability to choose characters and unlock them between stages, or a more traditional "classic" mode with a different layout of stages for each character would really take this game next level.