Shaur Kumar: This game has a very epic huge world, but lacks much reason to explore it. The ability to kill story important NPC's is really funny. Some enemies or other incentives to explore the world would definitely help with this empty feeling and improve the story quality. I feel like this game hasn't fully decided what it is trying to be, but could very easily turn into an exploration 2D top-down Zelda-like game. Side quests is also another method to fix the lack of content in this game. The map design should also be changed to produce more variety instead of rivers, grass, and roads. Maybe a desert theme, etc to help with the world building and theming any quests put into the game.