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Thank you for playing and for your detailed feedback!

Damage feedback, charge up indicator sound great, I will definitely add that. Ah, the Viridian Orb. I had a problem with the projectile colliding with the player mesh and forgot to change the spawn location after fixing it.

That you were only able to select 2 spells on the right hand is a real problem. No idea what could cause this. The axis mapping should be the same on the Index as on the Rift. Hmmm. Performance is also a well known problem, I don't really know how to fix it tbh :(

Yes, after getting the feedback from this demo I'll rework the whole progression system. A lot. I'll probably make smaller floors with less rooms, a boss fight on each floor that rewards the player with a new spell. Or maybe a spell each time a new enemy type is introduced. 

How did you remap the VR controls?