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(+1)

Loved the visual aspect, the music and the happy beach vibe that the game offers. Hope to see you improve the controls a bit and the collision with objects.

Personal notes and suggestions:

  • Had an instance where the umbrella (F key) did not worked at all. Maybe some more game testing of this can help here.
  • Also for me it was some times hard to differentiate between the foreground objects (nearby objects) with which the cube collides and the background objects (far objects) which are only decorations.  Some suggestions: 
    • Visual differentiate the objects by aspect and color. For example maybe only the interactable closer objects can have a dark/back border and the background objects can have lighter/pale color.
    • Create visual planes and layering. Maybe you can try having the foreground objects resting on some sand dunes, as well as the cube (the player). As this way they will look closer.  You can also try to group and place objects on different layers.

Depending on your experience you can also have a search for how to create a "parallax effect" in Unity, although it might be harder to understand and learn, but could be a fun future project.  :D

Keep up the good work!!

(1 edit)

Thanks, hope you enjoyed Cuby! The float should really always work when you jump, that's strange. I actually did create a parallax effect, the screen is always scrolling with you and the sea and sky are at a different speed from the beach. But I do agree more work could be done by creating more depth on the layers. Thanks for your suggestions!