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(+1)

Quite tough but managed to survive the rat walls after upgrading only the magic staff. Balance could be tweaked a bit to allow for a bit of experimenting before that first wave. Also the giant rat seemed overly spongy. More generally: at first having to click to attack was a bit annoying compared to the usual auto-fire in this genre. And I lost tons of gems to the bottom of the screen. And the shop timer was annoying. But after a few runs I enjoyed the extra tactics that those things necessitate, especially the aiming cursor. Clicking a million times was still a bit tiresome though.

(+1)

Thanks for trying it!

You can hold down left mouse to shoot automatically, but I am going to add an toggle option since Myrmidon doesn't really lose anything by stopping attacks. The second character gains damage & loses speed for every continuous manual attack, so it's an option because of gameplay variations like that.

I'm definitely going to make the shopping pause infinite & activatable at any time, since that's a common complaint and a bit buggy anyway.

Rat wave density will go down, since that was just a test on pattern spawning, and I'm going to tune damage across the board with enemy HP since I haven't given that any work yet.

Losing gems to the bottom of the screen is a common complaint, but it's definitely something that requires some strategy the player movement. I think I'll slightly increase the base pickup range & make its upgrades more effective, as well as some uncommon "powerup" drops that will suck all gems towards you.