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(1 edit) (+1)

I have some questions:

1) For 3D Box and Plane Projection from Tiled Sprite Behavior, is there a way to rotate it in world? Imagine a fan of a windmill, for example.

Solved it: Set 2D angle linked to Z-Axis!

2) Any tips for implementing head bobbing for the 3D camera? I tried it with various methods but only able to make the camera shaky.

All the best and thank you!

(1 edit)

Im stucking on the rotation thing. How did you solve it? Can you explain, how did you linked the 2d angle to the Z-Axis?