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Made a video for ya, you deserve if after the tons of videos you've made for other devs.

https://mega.nz/file/YfFREZLA#a1sCDq2tX_HQbr5hzLIhMbWohAKKFOzVxMJwg5dKkzg

I really like the streamlining you did with the hub.

Wow man, thank you for the video and fanart. I am downloading the video right now. I am going to watch it after fullenmelee's stream. Seeing you play and react is definitely going to be helpful to me, so I really appreciate it.

Again thank you for the video. I don't know why but you kept bunny hopping everywhere for some reason. I am pretty sure you haven't used sprint even once (Left SHIFT ), and I am unsure if you just assumed there was no sprinting in the game, or you thought the default speed was already sprinting. Sprinting is pretty important not just for running speed, but it also changes how much you bounce off e.g. mushrooms.
I liked how you decreased your time limit to add Dash Step seal, but you never used it ha ha. Also the reason why you could not add more seals even thou you still had Points of Power was because you had no free slots.

You mentioned the seals that add like couple of seconds are not that interesting, and that is true. There are over 120 seals to unlock in the game, and many of them change the way you play significantly.

I am happy to hear the new Action System is an improvement. I am definitely going to add more Actions with temporary and permanent bonuses in future.

By the way in your last run if you only went for the coins at the end you would make it in time to make it in the end.

Yeah, I somehow completely forgot about sprinting, explains why I was so tight on time. Bunnyhopping is just because I played too much Quake in my life.

But I didn't want to focus on the dungeon runs this time around anyway, they're good fun as is.

Also the reason why you could not add more seals even thou you still had Points of Power was because you had no free slots.

I didn't realize there were slots. Why have those and points? I'd just have one of them. If you stuck with slots better seals could just take up more of them and if you stuck with points the player could just use up all of them. Both is needlessly complex imo.

There are seals that are balanced with both cost and slot space e.g. you could get similar stat up from two slots and spread costs, or one slot. It's like how seals cost 0, but they still take slots. There are also seals that change your reward depending on how many spare points you got.

Slots stay consistent (there are going to be upgrades in future), but how many points of power you get depends on what seals you use.

The mechanic is you need to use some negative seals to be able to use positive ones, but you also must think of the slots. There are seals that cost a lot, and gaining points from multiple smaller neg seals may not be enough. If you want something real good, you may need to use something real bad instead of many minorly bad seals. Of course there are different synergies, and sometimes the bad ones can became not so bad, so there is extra layer of balancing to that.