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Cute game, but I'm unfortunately not that great at platformers. I like the goofy airdash spin.
I think there needs to be a little more air control, both in the initial jump and moving around in the air.

I'd like to be able to stop ascending sooner and perform shorter hops. Hazards along the ceiling are especially annoying since I end up bumping into them as I jump to avoid enemies or hazards on the ground.

And with moving in the air, I think snapping to the direction at full speed makes it frustrating to perform precision landings. I often overshoot my target and end up having to cling to walls just to avoid dying. Easing into full air movement speed would help a ton.

As for who my favorite character was, I've gotta say either Eliza herself or the bee.

Thank your review Slamtaro,

The movement in the air its something I gonna rethink how to do, because I want some momentum involved, right now I have the idea of pressing the opposite  direction will decrease the speed gradually and eventually change direction, instead of changing at full speed like it is right now. 

 About the hazards along the ceiling, which ones are most annoying? spikes or cannons?